#include <windows.h>
#include <tchar.h>

//Cocos2d
#include <CCStdC.h>
#include <CCEGLView.h>

#include "AppDelegate.h"

USING_NS_CC;

int APIENTRY _tWinMain(HINSTANCE hInstance,
                       HINSTANCE hPrevInstance,
                       LPTSTR    lpCmdLine,
                       int       nCmdShow)
{

	UNREFERENCED_PARAMETER(hPrevInstance);
	UNREFERENCED_PARAMETER(lpCmdLine);

	AppDelegate app;
	CCEGLView& eglView = CCEGLView::sharedOpenGLView();
	eglView.setViewName("Pokemon Remake");
	eglView.setFrameSize(800, 600);

	int returnValue = CCApplication::sharedApplication().run();

	return returnValue;
}